Thursday, February 14, 2008

Flash Quick Tip - Scale and Rotate

Here's something simple that took me a while to discover about Flash. Normally when scaling and rotating objects I would use the Free Transform tool which works similar to similar tools in other graphics programs. To get more exact I also would use the Transform Panel. Flash actually offers a third way to transform object though and using it can really speed up development time. With any object selected press the <<Ctrl>> <<Alt>> and <<S>> keys at the same time and a little box titled "Scale and Rotate" will pop up. Enter whatever values you want and press the <<Enter>> key. The time saving trick will be evident when you use this command again as it will save your last values. This means that if you have 50 objects that all need to be rotated or scaled to the same dimension, you set values to the desired number for the first object then just keep clicking objects, pressing <<Ctrl>> <<Alt>> <<S>> and then <<Enter>> and you will be through all your objects in about a minute. To do the same thing with the Transform Panel would probably take twice as long and a lot more clicks and typing.

1 comment:

Will said...

I always try to favour using input controls like this over just 'eyeballing' it. Thanks for the tip :)