Learn one way to easily content such as text from an image using the content aware fill.
Tuesday, September 30, 2014
Photoshop Tip - How Remove unwanted object or text with Content Aware Fill
Learn one way to easily content such as text from an image using the content aware fill.
Monday, September 29, 2014
Photoshop Tip - How correct color Temperature (White Balance) with levels
Learn one way to easily correct the color temperature of an image using the black point eye dropper in a levels adjustment layer giving you more realistic and dynamic colors.
Wednesday, November 28, 2012
PPI vs DPI
In a nutshell, PPI (pixels per inch) and DPI
(dots per inch) are two ways to measure resolution and are very similar in how
they operate. Before saying anything more it's worth mentioning that many
people unknowingly refer to PPI as DPI so there’s plenty of room for confusion.
First lest talk about DPI. This is the number
of printer ink dots in an inch and more is better. It's totally independent of an
images number of pixels or ppi and is totally controlled by the printer. Some
printers can print at a higher DPI which in theory will make the individual
dots less visible and the overall print look smoother. If you remember the old
dot matrix printers they had a much lower DPI then most modern ink jet printers
and if you looked close, you could see space in-between the dots of ink.
In general, designers are more concerned with
PPI. Before I talk about that however, it’s worth mentioning a few things about
pixels.
·
The pixel is the
smallest unit that comprises an image. There is no such thing as a fraction of
a pixel (fun designer trivia).
·
PPI controls how large
or small the pixels are displayed. Say we have an image that is 1000 pixels
across by 1000 pixels down. You can zoom in and change each pixel's color
individually but how large or small it appears when printed is determined by
the pixels per inch. If you set the PPI to 10 pixels per inch, then your image
will print much larger (100 inches across and down) then if you set the ppi to
100 which would make the image print smaller (10 inches across and down). The
obvious effect of having larger pixels is that the larger they are, the move
visible they will be to the viewer and the blockier (more pixilated) the image
will appear.
What this means is you want enough pixels per
inch so that the viewer cannot identify them individually and you will get a nice
smooth image. Typically when working on something for print, designers will
work at 300 ppi. Anything higher then this is mostly just making your file
larger and at 300 ppi, even thin lines will render smoothly which is
particularly important if your image contains text. Most of the time for
standard printers you would have in a home or office setting, 150 ppi will be
plenty to make images without text appear smooth to the human eye.
Screen resolution is even less. You will often
hear that screen images are made or saved at 72 ppi. This is a bit of a myth as
the screen doesn’t really care about the image’s ppi setting. Where the 72 ppi
thing came from has more to do with how fonts display relative to their point
size when working in Photoshop but we’ll save discussion on that for another
time.:-)
How an image appears on your screen is
dependent on three things. First, each operating system such as Microsof
Windows, has a ppi setting (often 96 ppi). Sometimes this can be changed though
it rarely is and as you would expect, a higher ppi will make the
graphics/interface appear/render smaller. This is only part of the equation
though as I'm sure you are aware that each monitor can be a different size and
have a different setting for number of pixels it displays across and down. If
one monitor is a 21inch and another is a 15in and they bother have a screen
display of 1200x800 pixels, then images will look larger on the 21 inch
display. Finally most software programs that you would view an image in will
typically let you view it at various magnifications. So how an image looks on
the screen is very hard to predict.
What you need to know if you are making
graphics for the screen such when doing website design, is that the ppi you set
in Photoshop means nothing. All that matters is the number of pixels across and
down on the image. So you would figure out what size most people will be
viewing the image at and try to make your image a set number of pixels that does
not exceed that and also won't look too small on it either. Understand that you
can change the ppi to 1 million and that won't affect the size of the image in
a web browser at all (provided you don't have the box checked to resample/scale
the image’s pixels in Photoshop).
In summary, it might be helpful to think of
ppi and dpi by comparing it to tv’s and the content we play on them. Think
about it this way. An old tv show (low res/ppi) viewed on a high def tv (high
res/dpi) will still look crappy. On the flip side a high def show (high ppi)
will only look as good as the tv it's on. So when printing an image, you still
want to be able to print it at 300 ppi ideall. Really good printers (high dpi)
will use all those pixels while lower res printers (low dpi) might not. So in a
nutshell, if your working on something that will be printed, it’s best to start
out working at 300 ppi and not bother worrying about the printers dpi. And if
you are working on something for the web, don’t even bother worrying about
either.
Labels:
Adobe Photoshop,
dpi,
ppi,
print design,
resolution,
web design
Thursday, August 30, 2012
Photoshop Tip - Change Color of object in a photo using Hue Adjustment Layer
Labels:
Adjustment Layer,
Adobe Photoshop,
change color,
hue/saturation,
mask
Friday, August 24, 2012
Photoshop Tip - How to add a border to a photo
Thursday, February 23, 2012
PNG formats: 32-bit, 24-bit or 8-bit
I recently found myself scratching my head trying to figure out the different PNG formats found in Photoshop and Fireworks. Photoshop has two options: PNG-24 and PNG-8. Fireworks on the other hand appears to have these plus an additional option called PNG 32. So are Fireworks 32-bit PNG files higher quality then Photoshop? Actually they are not.
The Photoshop PNG-24 and the Fireworks PNG 32 are pretty much the same thing only labeled differently. It's confusing especially since both programs are Adobe products so you would think they would use the same naming conventions. In any case, the difference is in how they refer to the alpha channel which gives the file trancparency. The 8 extra bits in Fireworks PNG 32 fies represent the alpha channel so these files is really 24bit color with an 8bit alpha channel. This is why when you select PNG 24 in Fireworks there is no option to use trancparency. Photoshop on the other hand uses the PNG-24 label to refer to both transparent and non-tranparent PNGs and instead of calling the two different names, just has a checkbox to turn the alpha channel on or off. So in the end it's the same thing just two different ways of presenting it.
Where Fireworks has the upper hand is actually on the smaller PNG files refered to as PNG 8. Unlike Photoshop, Fireworks offers two types of tranceparency for PNG 8: Index Transparency and Alpha Transparency. Think of Index Transparency like the old tranparent Gif files that had the rough edges while the Alpha Transparency is more like what you would see in a higher quality PNG file. The real difference is that Alpha Trancparency supports semi tranparent objects and colors while Index Tranceparency shows pixels as either fully transparent or fully opaque. Unfortunately Photoshop does not offer this option so for 8-bit PNGs making Fireworks the obvious choise in this area.
One thing to note however is that not all graphics will look good compressed to 8-bit. In particular you want to be careful of large detailed photos and gradients (especially tranparent ones) which require more color information to display nicely. For icons and graphics with few colors, using 8-bit PNGs can greatly reduce the size of your web graphics so use it where you can but don't just compress all of your graphics and assume they will look perfect when rendered in the browser.
Wednesday, February 22, 2012
Flash Quick Tip - IE displaying different flash file then Firefox?
Are you trying to troubleshoot why you are seeing a different swf flash file in one browser vs another? This problem was brought to my attention the other day at work. A client was seeing an incorrect and different flash banner then we were seeing. No one had realized they were using IE (Internet Explorer) while we typically use Firefox or Chrome. Once I realized this difference, I new just where to look. The code that goes in the HTML and loads the flash includes and object tag which IE uses to load the flash swf file as well as an embed tag which other browsers such as Chrome, Firefox or Safari use to load the file. Both of these tags have a line containing the path to the swf file. Obviously you want these parameters to match and if they don't, you will see different things when viewed in different browsers. Look in the html for some code similar to the following and be sure both flash file names match. To make it easy you can even search for swf as that will be extention on the flash files and will take you right to the file name parameters.
Labels:
browsers,
Chrome,
Embed,
Firefox,
Flash Quick Tip,
HTML,
IE,
Internet Explorer,
Object,
Safari
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